PC talk system recommendations blog Facebook YouTube articles and guides links bio
game screensots rabb1t's ramblings podcast email
Welcome to rabb1t's web space
status: homeless; have gaming laptop, have car

This is my blog page; some of my ramblings will be here. Feel free to bookmark whichever page you would visit most. The most important PC tech ramblings will appear on my PC page, but there may be a more in depth story here in my blog.


August 30, '14 - Saturday - rabb1t's ramblings podcast 175: First look-ish; Shadow Realms and HUNT - Link
Shadow Realms is a 4v1 actiony 3rd person dungeon crawl type game. Characters are chosen from a set class, but will reportedly have enough flexibility to build how they like. Games will supposedly be pretty quick, with your character having persistent growth, as well as an evolving story. The game will be free to play, but nothing was stated on what kind of monetization model the game would have.

HUNT looks like an interesting take on a 4 person co-op shooter. It will be a slower paced 3rd person shooter focusing more on tactics and careful planning. Characters are reportedly completely skill based, but I'm assuming there must be some kind of skill tree progression, otherwise players would just take a mish mosh of everything and everyone would be the same. Nothing has been revealed on character skill choice or progression. The game will be free to play, but nothing was stated on any kind of monetization.

August 27, '14 - Tuesday - Epic Fail book 7 (week 321) - Link
The next week of Epic Fail year 7 is up.

A sad gaming birthday and losing connectivity at the food store, resulting in little to no gaming this week.

August 23, '14 - Saturday - rabb1t's ramblings podcast 174: Invisible super heroes - Link
I had a chance to play inFAMOUS Second Son. It's a smaller open world 3rd person over the shoulder type game where you play someone who's recently acquired superhero-like powers. The story follows the main character's discovery of his powers, the others who have these powers, and the people hunting them. While I thought the super powers were pretty fun to play with, the various sets felt a bit too similar for my tastes. And, like many other games, I wondered if the morality system actually made a difference in how the game plays out. The graphics and character animations are really great, voice acting is solid, and although short at a reported 10-15 hour completion time, it seems a very solid game worth picking up if you are into that kind of game.

Invisible, Inc. is a turn based stealth game made by a smaller studio. It just recently came out on early access and I have some rambly thoughts of my gameplay time so far.

August 19, '14 - Tuesday - Epic Fail book 7 (week 320) - Link
The next week of Epic Fail year 7 is up.

Still trying to find some kind of balance in my schedule as bandwidth dwindles and parts of school close down.

August 16, '14 - Saturday - rabb1t's ramblings podcast 173: No games - Link
For a number of reasons I haven't been doing a lot of gaming lately. It seems my life is going nowhere and if even given the chance to do my happy gaming life full time I may still not be supported by anyone. I have some sad thoughts about how my life is seemingly unchanging, and a reminder to those out there who do have entertainers they enjoy that they need your support.
August 12, '14 - Tuesday - Epic Fail book 7 (week 319) - Link
The next week of Epic Fail year 7 is up.

Life slows down as I have no reliable access to games I would enjoy playing, the one I really want to play is not playable for just short of a month, and the lack of any job hours creates more hours with fewer and fewer things for me to do.

August 9, '14 - Saturday - rabb1t's ramblings podcast 172: Guardians - Link
Non-spoilery thoughts about how awesome Guardians of the Galaxy is. And further thoughts on Destiny, and what you may be seeing from early reviewers, and why I think some of those early reviewers aren't being fair in their analysis.
August 5, '14 - Tuesday - Epic Fail book 7 (week 318) - Link
The next week of Epic Fail year 7 is up.

Between missing Destiny and the connection at the coffee shop being so unstable I don't feel like playing much these days. The sad and slow week seems even sadder and begins to feel incredibly long on the weekend days.

August 4, '14 - Monday - Destiny: A View to a Kill - Link
As part of my practicing editing, and just for fun, here is a Destiny trailer made from official trailers and other official media.
August 2, '14 - Saturday - rabb1t's ramblings podcast 171: To the Moon - Link
Further thoughts on Destiny, including the preview of the first Moon mission.
July 29, '14 - Tuesday - Epic Fail book 7 (week 317) - Link
The next week of Epic Fail year 7 is up.

I had more fun with my ex-guildie friends in Destiny, and as I try to save a bit I move away from spending so much time at the coffee shop and spend more time at school.

July 26, '14 - Saturday - rabb1t's ramblings podcast 170: Becoming legend - Link
I decided to take a peek at the Destiny beta since it looks like I'll be able to keep my pre-order. I got to max level for the beta, and had lots of fun continuing to play beyond that in order to unlock more perks, see different things, and unlock better items. This rambling took place after about 10 hours played and covers the PvE content, general gameplay systems, perk systems, and general thoughts about the game. From what I've seen so far it should deliver on everything it promised, though it may have less PvE content than people might expect. But if you are into sci-fi shooters, this looks like it's an absolute must have.
July 22, '14 - Tuesday - Epic Fail book 7 (week 316) - Link
The next week of Epic Fail year 7 is up.

I decided to peek at the Destiny beta, and for a few days I had an amazing good time. However, the third time I set up my system at the coffee shop the owner's son noticed and got all tweaked about it. It seems yet another plan I'd hoped for to have just a little bit of happiness and a normal life has come crashing down. I am forced to ponder alternatives if I'm to do any online console gaming.

July 19, '14 - Saturday - rabb1t's ramblings podcast 169: Haunted times - Link
I have a new iOS game (iPhone, iPod, iPad) to talk about this time; Atari's Haunted House. However, this is not the old-school console game that came out once upon a time. This is a silhouetted side scrolling endless runner which is pretty cute and fun. If you are into that kind of iOS game you may want to give it a look, as it's free to play.
July 15, '14 - Tuesday - Epic Fail book 7 (week 315) - Link
The next week of Epic Fail year 7 is up.

As the second full week of Epic Fail year 7 comes to a close my life has collapsed to the early days of being homeless. What was a recent change to trying to live life as much as I could and reveling in what little future I could see has been lost, and the days of my living for today, and seeing no future for myself have returned.

July 13, '14 - Wednesday - System recommendation updates - systems link
New system recommendations are up.
July 12, '14 - Saturday - rabb1t's ramblings podcast 168: Sad island - Link
I have some near final thoughts for Dead Island: Riptide in terms of how it compares to the play experience of Dead Island.

After six years of working at my job I was fired for basically no reason. I discuss how that will affect my gaming life, and what changes may affect future rabb1t's ramblings podcasts and my other rabb1t activities.

July 8, '14 - Tuesday - Epic Fail book 7 (week 314) - Link
The first week of Epic Fail year 7 is up.

This fail year has suddenly taken a dangerous turn for the worst. After six years working for the city, I am suddenly told I have no more hours and not to come in with zero warning and zero reason given. New people were hired prior to my being fired, so my only guess is they are purging out some of the older employees in favor of new ones they don't have to pay as much.

Please spread the word about my new Patreon page. For those unfamiliar with Patreon, it's basically a way to subscribe and support your favorite content creators. You can pick whatever monthly amount you'd like to support me with, and as far as I know change it at any time. With these extra hard times I'm about to have I can use all the help I can get, even if it's just helping to spread the message that I need help.

July 5, '14 - Saturday - rabb1t's ramblings podcast 167: Another Island of the Dead - Link
In this retro review I cover Dead Island: Riptide. Dead Island: Riptide is effectively a full sequel to Dead Island. The game picks up right where the first one left off and our heroes are right back in the midst of everything. A few minor tech improvements are in the game, making the game look and play a touch better. Some inventory improvements make comparing items much easier. And there is a new skill system which gives you perks as you use a specific weapon type more and more. If you enjoyed the first Dead Island game, you'll like this one even more.
July 1, '14 - Tuesday - Epic Fail book 6 to 7 (week 313) - Link
The next week of Epic Fail year six is up in web and .pdf form, which includes the first day of year seven.

At the end of this year I find myself feeling very sad, yet at the same time, like it is just another day.

June 28, '14 - Saturday - rabb1t's ramblings podcast 166: An Island of the Dead - Link
In this retro review I cover Dead Island. Dead Island is a first person 'shooter' game set on an island where an outbreak has occurred which has turned people into zombies. There is a quest hub system as well as random loot drop. (It can most easily be described as a Borderlands like game.) I like Dead Island a lot, and I'm very excited to see what the developers do with Dying Light coming in about 8 months.
June 24, '14 - Tuesday - Epic Fail book 6 (week 312) - Link
The next week of Epic Fail year six is up in web and .pdf form.

As the fail year draws to a close I find myself becoming more sad. My heart feels missing or broken. And the film editing software license cycled, so it seems the choice of keeping it has been made for me, at least for the next 30 days.

June 21, '14 - Saturday - rabb1t's ramblings podcast 165: Space Dragon - Link
At its core Space Run is a tower defense game. You go through different missions carrying cargo and building up your ship along the way to defend yourself from attacks. It is a bit different than normal tower defense games in that you unlock and upgrade towers outside of the missions themselves. After playing for 6-7 hours I'd say it's definitely worth your time if you enjoy tower defense games, but I'm not sure how much long-term appeal it may have.

How to Train Your Dragon 2 is the story of what happened to the village after the first movie. The dragons have become a big part of the city, and this movie explores just how much of the world dragons are a part of. If you enjoyed the first movie you should definitely go see this one.

June 17, '14 - Tuesday - Epic Fail book 6 (week 311) - Link
The next week of Epic Fail year six is up in web and .pdf form.

This week I went to a student film showing. It brought up a lot of feelings both good and sad of old times in high school. I do really like my film stuff I've been doing, and I'm considering continuing to do it over the summer on my own. But will I ever find the things I've been missing ever since those days in high school? I don't know. As always, I think maybe I've missed my window and even though I know now how much I've missed it, I may never be invited to be a part of it.

June 14, '14 - Saturday - rabb1t's ramblings podcast 164: A dog, a fairy, and tomorrow - Link
I have almost finished Watch Dogs and in this final thought section I go over some of the things which I dislike and some of the things I liked. I disliked a lot of the camera choices in the game. The forced zooming or changing position can really mess you up at times, causing you to fail a mission. The campaign seems to fight against the open world nature, as it's implied you should do some of the campaign before doing open world, yet once you do you don't really care as much about the seemingly small problems in the open world challenges. Reputation doesn't seem to really matter, outside of maybe which special side missions you are offered. Overall the game seems to fulfill its promises on a basic level, but that's really it. It's worth it if you are looking for a modern day inner city open world kind of game, but if you aren't thrilled by those ideas the game just seems kind of meh.

The Edge of Tomorrow is a solid mainstream sci-fi action movie. Nothing terribly new is presented, but it's a solid movie and decent fun.

Maleficent is a great re-imagining for a character we don't know much about. A lot of the visual styles and cinematic shots from the original are reproduced, and overall it feels like a very faithful reproduction of the original work in terms of overall style. However, the movie does present some deeper issues which I think younger viewers may have difficulty understanding. I'd say while it is rated for younger viewers, this really isn't something which can truly be understood by someone who is a pre-teen.

June 10, '14 - Tuesday - Epic Fail book 6 (week 310) - Link
The next week of Epic Fail year six is up in web and .pdf form.

This week I worked so much on my final film class project I forgot to do my podcast. Also, there's a something going on with my eyes, making them goopy and irritated.

June 3, '14 - Tuesday - Epic Fail book 6 (week 309) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Things seem more and more sad as the end of fail year six approaches.

May 31, '14 - Saturday - rabb1t's ramblings podcast 163: X-Men Watch Dogs - Link
X-Men: Days of Future Past is based on two comics which cover the same story originally written in 1981. The events primarily follow the events which happen in First Class. In the future there is a war between humanity and the mutants, bringing mutants to the edge of extinction. The X-Men send Wolverine's consciousness back to his younger self in the hopes to change the events of history. I think this is one of the best superhero movies I've seen, and it's a must see for any X-Men fan.

Watch Dogs seems to deliver on its promises on a basic level. However, I would probably disagree that it really feels like anything amazingly new. Hacking seems just like locational power use, which other games have done before. Combat seems overly difficult in terms of balance and odds against you, and seems like an additional game smooshed on top of this other game. I would recommend caution to those considering a purchase and recommend that you may want to rent it instead.

Wolfenstein: The New Order did not disappoint. It continued to be as excellent as it seemed in my earlier impressions. There is good shooting elements balanced with solid characters and a good story. No one part of shooting or story seems overly long or like it's intruding into the space of the other. Levels and story flow naturally, and the story overall progresses at a good pace. Difficulty scales well, with the boss fights not being overly difficult as they can be in other games. In fact, the only problem I can see with the game is the minor graphical issues I encountered. Wolfenstein: The New Order is the first game I've played during my podcast series which I feel is basically a perfect game.

May 27, '14 - Tuesday - Epic Fail book 6 (week 308) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Sad news this week. Apparently my boss can't do math and I will have no work hours for June. Also, fun film class is fun.

May 23, '14 - Saturday - rabb1t's ramblings podcast 162: Panzerkaiju - Link
Wolfenstein: The New Order is an incredible continuation of the original Wolfenstein games. The game takes place primarily in an alternate 1960s timeline where Germany won World War 2 and has since expanded to take over the world. Because of that the game seems like a restart. While I'm only a small bit through the game it's got some very interesting mechanics in terms of game design, with a great story to back it up. If you are a fan of the original Wolfenstein games, particularly the first few games, or you are a non-realistic shooter fan, I highly recommend it.

Godzilla is a restart to the franchise. However, it's an incredible movie on its own, yet at the same time, there are tons of old-school original series elements in this newest version. I really hope they continue and make more, and highly recommend any Godzilla fan go see this while it's in theaters.

May 20, '14 - Tuesday - Epic Fail book 6 (week 307) - Link
The next week of Epic Fail year six is up in web and .pdf form.

As the fail year nears a close, I become more sad about all the things.

May 17, '14 - Saturday - rabb1t's ramblings podcast 161: Phantoms - Link
I saw 47 Ronin. Apparently this is an old Japanese story which is told quite often. While it was probably a great faithful reproduction, I can see why it didn't get high ratings from reviewers. The trailer comes off as a high-action movie with a lot of magic, yet the movie is almost completely devoid of that. Almost all of the magic and action was shown in the trailer, leaving little new for the actual movie.

I have probably spent 50-60 hours in Dark Souls 2 now, and this time I have some thoughts about the forced PvP nature when online, as well as give Dark Souls 2 a score based on my experience.

May 13, '14 - Tuesday - Epic Fail book 6 (week 306) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Seeking quieter times, and feeling a bit sick from a cold.

May 10, '14 - Saturday - rabb1t's ramblings podcast 160: Amazing spider soul - Link
I saw The Amazing Spider-Man 2. It was really good and develops the character and back story of Peter Parker. While the movie primarily focuses on the origin of Electro, it also introduces the origin of Harry Osborn's Green Goblin, and briefly touches on Rhino. It's a great action film with lots of character development. It's probably a must see for anyone who is a Spider-Man fan.

I have probably spent 25-30 hours in Dark Souls 2 and have some continuing thoughts about not being successful at passing the second boss. (Just after this recording I have managed to pass him and continued on.)

May 6, '14 - Tuesday - Epic Fail book 6 (week 305) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Still feeling very sad about all the things.

May 3, '14 - Saturday - rabb1t's ramblings podcast 159: Dark Souls Fireside - Link
I decided to pick up Dark Souls 2 based on so many people loving it. It seems to be a mix of Myst and Die by the Sword. (It is also somewhat similar to the Infinity Blade series.) The controls on PC are pretty terrible, and several elements of the game are both frustrating and seem a poor choice for game design. The game seems to punish players for seemingly no reasons at times. This is one well loved item I regret picking up.

I went to a live gathering for people to play Hearthstone and had a pretty fun time, despite needing to yell all night to be heard and only really meeting a few of the people who went.

April 30, '13 - Wednesday - System recommendation updates - systems link
New system recommendations are up.
April 29, '14 - Tuesday - Epic Fail book 6 (week 304) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Feeling more and more sad as year six comes closer and closer to an end.

April 26, '14 - Saturday - rabb1t's ramblings podcast 158: Heroes and a mouse - Link
I have some further thoughts on Heroes of the Storm. I'm now level 12 and go over the various things which happen as you get to level 10, and have some thoughts on gold earning and hero unlocks.

I got the brand new Logitech G502 'Proteus Core' gaming mouse. I totally love it.

April 22, '14 - Tuesday - Epic Fail book 6 (week 303) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Good news and bad news this week. The IRS finally backed off on the $500 they claimed that I owed them, so that's finally clear. But there were some ass hats in the Heroes alpha. And, in general, I still feel sad and like I'm failing at life and won't ever recover.

April 19, '14 - Saturday - rabb1t's ramblings podcast 157: A storm is coming - Link
I was invited to Heroes of the Storm's technical alpha and have some early thoughts. I discuss how the game works in general, and bring up some specific points as to why you may want to play Heroes compared to other MOBAs.
April 15, '14 - Tuesday - Epic Fail book 6 (week 302) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Another convention comes and goes and I'm unable to attend. Another bunny day approaches. And still I feel alone, isolated, and unappreciated.

April 12, '14 - Saturday - rabb1t's ramblings podcast 156: Movie night - Link
I saw Captain America 2 and it was pretty awesome. I think it's possibly one of the top 10 best movies I've seen. There are a few new characters, character development for all, a great story, and crazy good action.

I didn't know what to talk about as a second section, so I ramble about some movies I'm looking forward to which are coming out for spring and summer.

April 8, '14 - Tuesday - Epic Fail book 6 (week 301) - Link
The next week of Epic Fail year six is up in web and .pdf form.

So very tired, and an eye thing.

April 5, '14 - Saturday - rabb1t's ramblings podcast 155: WildStar weekend 2 - Link
I got to play in another WildStar beta weekend. This time I talk about housing, an adventure, and an attempt at a dungeon.
April 1, '14 - Tuesday - Epic Fail book 6 (week 300) - Link
The next week of Epic Fail year six is up in web and .pdf form.

The unbearable pain returns, class ends, an unexpected weekend with WildStar, and a lost night of sleep.

March 29, '14 - Saturday - rabb1t's ramblings podcast 154: Weekend on the WildStar - Link
I got to play in the first pre-order beta weekend for WildStar. It was super fun. These thoughts cover early gameplay, from level 1-14, as a Stalker.
March 25, '14 - Tuesday - Epic Fail book 6 (week 299) - Link
The next week of Epic Fail year six is up in web and .pdf form.

This weekend was the first WildStar beta weekend and I had so much fun. But there seems to be a new recurring pain, likely connected to the old, which is unbearable, which cycles almost at the same time for a few days.

March 22, '14 - Saturday - rabb1t's ramblings podcast 153: I got nothin' - Link
Due to a general business in my life I haven't had much time to do much gaming, nor to ponder what to talk about this week. So, in the first part I ramble a bit about what I'm currently playing, and in the second part I ramble about what I'm looking forward to.
March 18, '14 - Tuesday - Epic Fail book 6 (week 298) - Link
The next week of Epic Fail year six is up in web and .pdf form.

I got a new game this week, which is happy. The doctor visit for my blood pressure went ok. The meeting with HR about the incident went ok. But the connection at the coffee shop continues to decline. This week it's disconnecting more than ever, and now it's starting to consistently run much slower than it should be, as low as 10% it's normal speeds.

March 15, '14 - Saturday - rabb1t's ramblings podcast 152: Elder 300 - Link
Back when I spent a while in the Elder Scrolls Online beta I noted some thoughts. I'm finally able to put them in the podcast. ESO offers a lot of character customization by unlocking most of the talent lines for any character. While this opens up a lot of freedom in character design, I feel it may lead to a lot of players building very similarly. While ESO is a multiplayer game, it rarely feels like one. Everyone is the chosen one, and everyone is doing everything separately. While this makes you constantly aware of the fact that you are in a shared space there's really no reason for you to be one. ESO uses a very familiar feeling design in terms of combat and questing, and while this is sometimes a good thing, I think due to the cost model this will actually greatly hinder the game. Considering there will be a box fee, a monthly subscription, and a micro-transaction store, I feel most people will not be interested in picking this up.

I saw 300: Rise of an Empire, which sort of runs parallel in time to 300. I think it's a great follow up, and if you enjoyed 300 you'll have a lot of fun with this one as well.

March 11, '14 - Tuesday - Epic Fail book 6 (week 297) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Lots of pain this week; physical from my messed up teeth, and emotional from things my friend from forever ago have said.

March 8, '14 - Saturday - rabb1t's ramblings podcast 151: Pawns and Kings - Link
I don't have anything new to talk about this week, so I ramble about a Paladin deck, which in the past has done ok for me.
March 4, '14 - Tuesday - Epic Fail book 6 (week 296) - Link
The next week of Epic Fail year six is up in web and .pdf form.

The connection at the one work location is back up, so a few days of happy gaming this week. I found an old friend I haven't seen in probably 30 years. But still, there are all the sad homeless things, and I feel extra tired this week, and while my tooth pain is lessening overall, it still persists.

March 1, '14 - Saturday - rabb1t's ramblings podcast 150: Thief in black - Link
Thief is a restart to the popular series of the same name. The story revolves around Garrett, who is a thief by trade, but he is quickly pulled into a web of intrigue by cooperating with someone who is trying to rid the city of the plague. While I've only played about an hour or two so far, I'd say this is a must buy for fans of the original series, though new fans may find it a bit too slow and story heavy compared to other modern games.

Spacebase DF-9 is a base building game. Your goal is to make a space station and keep everyone as happy and productive as you can. While not officially released, if you pre-order / back the project you can get early alpha access and start playing with what is there.

In the last bit I ramble about my new Logitech G700s mouse, as well as mouse grip design overall.

February 25, '14 - Tuesday - Epic Fail book 6 (week 295) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Mostly a sad week with tooth pain and the coffee shop disconnecting, but there is a visit to my sort of close friend, my replacement mouse, and potentially good news about the wireless at one of my work locations.

February 22, '14 - Saturday - rabb1t's ramblings podcast 149: Only a test - Link
TitanFall is a very fast paced science fiction shooter. The beta was open for a brief period, it closed shortly after I did my recording for this podcast, but I discuss my thoughts on the design and overall pacing.

Hex: Shards of Fate, a digital collectable card game is in alpha. I decided to back the game, which will get me some stuff at launch and allows me access to the test. The test is currently an unlocked version of what they are calling PvP, which is 1-1 duels. (There is also a few forms of tournaments which I haven't tried.) While it offers the same richness and depth in deck building that Magic the Gathering does, it also has a similar kind of 'pass pass pass' game play which may bore some. This is certainly not a fast paced game.

I haven't talked about Hearthstone in a while, so I give some updated thoughts on the state of the now open beta, and why I haven't talked about it much lately.

February 18, '14 - Tuesday - Epic Fail book 6 (week 294) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Despite one good day of connectivity, this week is another week of sadness, pain, both physical and emotional, and almost constant disconnects.

February 15, '14 - Saturday - rabb1t's ramblings podcast 148: Evil dungeon robot - Link
Evil Genius Online is a continuation of the Evil Genius franchise. While it requires you to be online, and it's targeting a casual audience, it retains all of the spirit and charm of the original Evil Genius. Being a Facebook app it's free to play, so I highly recommend anyone with an interest in strategic base building check it out. It should be noted though that it is in open beta, so not all features are implemented yet. If you are someone who wants a finished product you may want to wait a bit.

Darkest Dungeon is a game on kickstarter which is worth your attention. It's a random dungeon exploring game with all of the traditional dungeon exploring, leveling up, and collecting loot aspects. However, what sets it apart is that the party can become afflicted with various things. They may develop fears, become unable to perform at their best, or may overcome obstacles and actually become hardened adventurers. It is up to you to manage their various states and conditions, and this balance between the physical and mental states of your party is what really sets Darkest Dungeon apart from the rest. The game was fully funded in less than a day, but there is still time to become a backer if you are interested.

While RoboCop is a fine restart to a well established franchise, I think some of the changes to the presentation make this one movie you may want to skip. The dark humor of the over the top violence, and the over the top violence itself are gone. What remains is an extremely serious cyberpunk tale which is extremely emotional and contains some pretty disturbing imagery.

February 11, '14 - Tuesday - Epic Fail book 6 (week 293) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Another sad week of tooth pain and Internet interruptions and disconnects.

February 8, '14 - Saturday - rabb1t's ramblings podcast 147: Thy dungeon, rebuilt - Link
EA Mythic's Dungeon Keeper is a restart of a series which originally released in 1997. The new version, while able to retain some of the spirit of the original game, is quite a disappointment. While it works for mobile, the free to play model, and design around 'burst play' - where you play a few minutes then go away for hours - is not in the least bit interesting. If anything, the restart has made me want a true restart even more.
February 4, '14 - Tuesday - Epic Fail book 6 (week 292) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Another sad week. I'm playing a game that can survive most of the lag, but things continue to be sad, as the things I have to change to adapt my life do little more than remind me of everything I've lost and how out of my control my life is.

February 1, '14 - Saturday - rabb1t's ramblings podcast 146: For great justice - Link
I decided to pick up DC Universe Online for a few reasons. It is an action based MMO which has a few interesting points to it. It is, however, kind of grindy feeling, and power choice just feels kind of meh. But, for a free-to-play game, it's actually pretty fun and worth a look if you are looking or a super hero MMO.
January 29, '13 - Wednesday - System recommendation updates - pc link, systems link
Minor tweaks to the systems page and my pc page.
January 28, '14 - Tuesday - Epic Fail book 6 (week 291) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Another sad week of not being able to play. At most I can play about 30 minutes in the morning, but most days I just can't stay connected to an online game at all. As more time continues to pass, it feels less and less like people care, I feel less and less like I'll ever find friends or love, and returning to a life in a home not only seems like a strange concept, but it's beginning to feel like I won't have that chance ever again.

Januray 25, '14 - Saturday - rabb1t's ramblings podcast 145: Box fee and subscription - Link
There are a few MMOs targeted at launching this year, and later, who have a box fee and monthly subscription. I ramble about what kind of players would be interested in that kind of price model, and thoughts on why this is a bad idea. I begin with a sort of history of the origins at the end of the pay-to-play period and explain how amount of content and game choice has changed in the last 15 years.
January 21, '14 - Tuesday - Epic Fail book 6 (week 290) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Sad times continue. The connection at the coffee shop completely prevents any kind of play online due to extremely frequent disconnects. Videos and even forums are interrupted now it's so bad. I don't feel like I have a right to complain, as that's a free service. But the only way I'll be able to play games online is if I leave and go somewhere else, forcing my routine and surroundings into chaos.

Januray 18, '14 - Saturday - rabb1t's ramblings podcast 144: Castle of cards - Link
I got a new iOS tower defense game called Castle Doombad. It's a tower defense game with a few different spins on the concept which make it unique and a bit more interesting. It's possibly one of the best, if not the best, tower defense games I've played.

I have a first look for a collectable card shared resource type game which is currently only releasing on Facebook.

January 15, '14 - Wednesday - First look : War of Omens - Official site link

Game: War of Omens
Type: Collectable card game
Developer: Fifth Column Games
Distributor: Fifth Column Games
Platform(s): Facebook, mobile in the future
Players: Player vs. player or Single-player vs. A.I.
Release: Unknown
Cost model: Free to play, with gold earned in game or micro-transaction for purchasing boosters or starter decks.

What is it? War of Omens is a digital hybrid of two different types of collectable card games. It is an attempt to mix the shared style of games like Dominion with the collectable style of games like Magic the Gathering. Players will have separate collections and decks, but play will proceed in a more strategic collection style of shared resource card games.

What makes the game design special? War of Omens will combine aspects from the competitive card collection type games, as well as the more predictable strategic style of a new-school shared resource card game. This will be a first in terms of design, as well as being one of the few card games played digitally.

Why is it going to pwn? This should be a completely new kind of game, appealing to both collectable card game players, and shared resource card game players.

Why could it fail (game design)? Being an entirely new kind of game by mixing aspects from two existing generas, the blending may not work out, balance may be off, or the blending could simply fail in execution.

Why could it fail (developer)? This developer is very new, and the few previous games they have are Facebook games. While this could be the game that makes a name for this company, it may fall too closely to previous games they've made, lacking the depth required for such a game to truly succeed. The success of a project is very difficult to predict with newer companies, even if they may be experienced individuals.

Personal opinion / thoughts: I got an invite to the beta shortly after becoming a backer and I am hopeful for the game, but hesitant. It's really too early to tell if the game will succeed or fail. The game moved extremely quickly and smoothly on my system, presenting no problems and feeling light enough in terms of specs that running on a tablet or phone should just be a matter of coding a UI that would work for those platforms. However, due to how much was missing in its current state, the game seemed a bit too easy, too limited in strategy, and the A.I. didn't seem like it took any thought at all. We'll have to wait and see how development progresses. There will certainly have to be a solid tutorial which explains how the game works and the deeper strategies involved, because playing with almost no instruction and a pre-constructed deck felt lacking. With a game like this the majority of the depth will lie in deck construction, and that's something I didn't have access to for a few reasons. I'm hopeful that the mixing of the two card game styles will work, as it could be a really interesting mix of deep strategy but casual and fun play.

January 14, '14 - Tuesday - Epic Fail book 6 (week 289) - Link
The next week of Epic Fail year six is up in web and .pdf form.

This week my sad times continue, as the connection at the coffee shop continues to die. Also, I'm feeling more and more like no matter how much time goes on, my recovery is completely out of my control and I won't make it on my own.

Januray 11, '14 - Saturday - rabb1t's ramblings podcast 143: Headphones island - Link
I ramble about Creative Lab's Sound Blaster Tactic3D Fury headset. They seem like a solid 40mm speaker size headset, and I talk about the different features. However, for me, my older 50mm size ones are more comfortable and better suited to my needs. I talk about my reasons for that. And in the last bit for this section I talk about the features in the new Creative Lab's Evo line and why those may be a better choice for media and gaming use.

I have a retro review for Far Cry 3. I had never played a Far Cry game before Far Cry 3 Blood Dragon, so I discuss aspects about the series overall, similarities to Blood Dragon, and reasons why you may want to consider picking up the Far Cry franchise if you haven't been following it.

January 7, '14 - Tuesday - Epic Fail book 6 (week 288) - Link
The next week of Epic Fail year six is up in web and .pdf form.

Sad times pondering the past years, and how the new one is unlikely to change.

Januray 1, '14 - Wednesday - rabb1t's ramblings podcast 142: Before and After - Link
This time I don't have much to talk about, so I ramble about teh rabb1t's top 5 games for 2013, and my top 5 most anticipated for 2014.

Archived Blogs

Comments and stuff Copyright E. Stryker 2006-2014
Product images are copyright of wherever I borrowed them from if borrowed, or by me if taken by me. :)

flash required for the logo
best viewed at 1280 wide resolution or higher